Vanish Fade Delay

2020-16-01 @ 19:51 by kvipka
Info from old post:
1 - duration ~0.5 sec
2 - evade all direct spells without CC
3 - can take all spells with control
4 - sap in vanish 
5 - blind in vanish


Now this feature mechanic have been reworked and corrected.

How it Work :
###################################################################################################
#
# VanishVisionTimer
#        Description: Vanish Fade Delay (vanish evade all spells without CC control in this time)
#        Default:     500 - (0.5 sec)
#

VanishVisionTimer = 600

#   VanishCCbreakTimer
#        Description: Vanish Should evade CC spells too, when casted, but it's a little lime.
#        Default:     150 - (0.15 sec)
#

VanishCCbreakTimer = 300

#
###################################################################################################

Vanish have 1 common timer - Fade Delay (VanishVisionTimer) :
It a timer, while rogue exist in target of enemies and they can see him, before he will "fade" (dissapear).

Fade Delay consist of 2 phases :
First phase - strong fade. (VanishCCbreakTimer)
In this phase :
- rogue will evade all usual spells (without CrowdControll (CC))
- rogue will evade ANY spell WITH CC effect (for example stun, or blind), but if triggered - Rogue will lose vanish-aura (and stealth will not applied on self, just because vanish doesn't exist). Effect of CC will not applied on rogue (stun or something else).

Second - usual fade:
- rogue will evade all usual spells (without CC)
- ANY spell with CC will applied on rogue and drop him from vanish (and stealth also will not applied)

Important notice : "all usual spells" - it a target spells, not AOE

old video (not all tricks on video) :

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